Potions
Elixir of Health
An Elixir of Health cures magical contagions, blindness, deafness, paralyzed, and poisoned status effects.
Description:
Recipe:
- Six hours of preparation (finding and preparing herbs, preparing the potion)
- 1.5GP of alchemical supplies (bottles, stoppers, stabilizing ingredients)
- An alchemist’s kitchen (1.5x to make in a regular kitchen, 2x to make on the road)
Value (Resale): ~10gp
Effects: Remove any magical contagion, blindness, deafness, paralyze, or poisoned status.
Potion of Healing
A Potion of Healing restores health when consumed. Strength may vary:
Potion | HP Regained | Rarity |
---|---|---|
Potion of Healing | 2d4 + 2 | Common |
Potion of Healing (Greater) | 4d4 + 4 | Uncommon |
Potion of Healing (Superior) | 8d4 + 8 | Rare |
Potion of Healing (Supreme) | 10d4 + 20 | Very Rare |
Description: Muddy red potion of average size.
Recipe:
- Six hours of preparation (finding and preparing herbs, preparing the potion)
- 2GP of alchemical supplies (bottles, stoppers, stabilizing ingredients)
- An alchemist’s kitchen (1.5x to make in a regular kitchen, 2x to make on the road)
Value (Resale): ~15gp
Effects: Recover 2d4+2 hit points