Below you will find pages that utilize the taxonomy term “Location”
Amn
Amn
Amn is a tremendously wealthy nation in West Faerûn. Its population is mostly human with a large halfling minority.
The capital of Amn is Athkatla.
Amn and the Surrounding Areas
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image: [Amn and Surrounding Areas.png](/resources/images/amn-and-surrounding-areas)
minZoom: -2.5
maxZoom: 2.5
defaultZoom: 0.0
zoomDelta: 0.2
unit: miles
bounds:
- [641.0, 596.0]
- [1618.0, 1800.0]
lat: 1180
long: 1266
markerFolder: ./Settlements/
See also
Ankhapur
Ankhapur
A city located on the Sea of Steam, well east of Riatavin and Port Maraisa. It is not known for high quality wines.
Basic Facts
Nation: Size: Government:
Aureltaran
Aureltaran
The capital of the Aurelian Duchies.
Basic Facts
Nation: Aurelian Duchies Size: Metropolis
Destinations
- The Twisted Axle - Tavern about one day west of the city
Bad Doric
Bad Doric
Bad Doric was a human settlement that is reported to have been slaughtered and overrun by members of The White Skull.
It is located southeast of Port Maraisa near the edge of the Mirefen Swamp in the Omlarandin Mountains foothills.
Basic Facts
Nation: Tethyr Size: Tiny Government: Goblin clan Map: Faerun
Destinations
- Order of Hospitalers Temple - The abandoned temple where Sling killed Laguna-kin Korra
Big Tree Tavern
Big Tree Tavern
The Big Tree Tavern is a tavern and inn catering to a halfling clientele in the eastern part of Port Maraisa. The tavern was built around a large tree and is run by Delridge, a leader of the Port Maraisa halfling community.
Proprietor: Delridge Berryroot
Settlement/Region: [[Port Maraisa#^halfling-quarter|Port Maraisa Halfling Quarter]]
Caravan Row
Caravan Row
Brief summary of the establishment, including any distinguishing characteristics.
Proprietor:
Settlement/Region: Port Maraisa
Cormyr
Cormyr
A nation north of the Aurelian Duchies and across the Dragonmere.
Juniper Hills Ranch
The Juniper Hills Ranch
Settlement: Saddlestone Proprietor: Amnian Sapphire Syndicate representatives
Located on the southern border of the Corsi duchy near Saddlestone. One of Gareth Hawkridge’s holdings.
The home ranch of Hugh Stoddard, where Hugh grew up.
Lifelong home of Mara Stoddard and Cedric Stoddard until it was sold to the Amnian Sapphire Syndicate by Vance Thornfield in a shady political play.
Lake of Steam
Lake of Steam
A large, inland lake east of Tethyr and southeast of the Omlarandin Mountains.
The Lake of Steam is a little larger than the nation of Tethyr and surround by many cities including (amongst others) Mintar, Ankhapur, and Innarlith on the Golden Road.
Marching Mountains
Marching Mountains
![[marchingmountains.jpg|right relative wm-sm]]
A mountain range on the border of [[Calimshan]] and Tethyr. The heaviest fighting of the Calishite Campaign took place here.
Memnon
Memnon
![[memnon.jpg|right relative wm-sm]]
A key port city in western [[Calimshan]].
Basic Facts
Nation: [[Calimshan]] Size: Metropolis
See also
Mirefen Swamp
Mirefen Swamp
The Mirefen Swamp is east of the Ith River, south of Port Maraisa. It ends to the east at the foothills of the Omlarandin Mountains. The White Skull are known to frequent this region.
Locations within Southern Beacon Lazaretto
Notes Thick, cool mist is common regardless of day or night. Invasive plants, some native to the feywild, can be found here. Prolonged stays in the Mirefen result in a sense of deep emotional apathy. The Small Brothers gather arcane spell components from its flora.
Northern Beacon
Northern Beacon
The lighthouse on the northern shore of the river Ith River in Port Maraisa. The Northern Beacon is located on the main square of the merchant quarter, across from the city hall.
The Northern Beacon had a house attached to it, but the house burned down about three years ago when the lighthouse keeper at the time, Agostino Barlucci, apparently started a fire while drunk. The house has not been rebuilt.
Omlarandin Mountains
Omlarandin Mountains
A small range of mountains east of the Mirefen Swamp and Port Maraisa. The White Skull are known to frequent this region.
The terrain is reminiscent of the Calishite Campaign
Destinations
- Bad Doric can be found in the forested foothills.
- The White Skull Fortress can be found deeper in the mountains.
Order of Hospitalers Temple
Order of Hospitalers Temple
An abandoned temple on the southern outskirts of Bad Doric. The temple has been desecrated and was recently occupied by Laguna-kin Korra and her followers.
Sling killed Laguna-kin Korra and her followers in the temple, but it isn’t clear whether other Laguna-kin were in the area. ([[Pedestrian Wolves/Session Journals/Session 05 (2024-08-30)|Session 5]])
Settlement/Region: Bad Doric
Description
The temple was founded less than 200 years ago by the Order of Hospitalers and was abandoned about 60 years ago. The most recent occupants are the Laguna-kin and their followers amongst the White Skull clan.
Port Maraisa
Port Maraisa
Port Maraisa is a large town a day’s ride south-east of Riatavin, on the northern branch of the River Ith. Though it serves as a trade hub, Port Maraisa is an independent city serving many different parties.
The Hesse have an [[Session 01 (2024-05-24)#^hesse-trade-network|extensive trade presence]] here.
Port Maraisa is essentially at the end of the navigable portion of the northern fork of the Ith River, making it a major trade port. This town is entirely focused on moving trade between land caravans to the north and the Ith to the south and west.
Port Maraisa City Hall
Port Maraisa City Hall
Port Maraisa’s city hall is a decent, older stone building located in the center of the [[Port Maraisa#^merchant-quarter|Port Maraisa Merchant Quarter]]. It is located across the square from The Northern Beacon.
Proprietor: Magistrato Dominico Falcone
Settlement/Region: Port Maraisa
Riatavin
Riatavin
![[riatavin.jpg|right relative wm-sm]]
Riatavin is a city in eastern Tethyr, south of the Aurelian border and the Shilmista mounatins. Though near the River Ith, Riatavin does not have a port of it’s own and instead relies on Port Maraisa to the east for access to the river.
The Calishite Campaign stopped outside Riatavin on their way to the Marching Mountains.
Basic Facts
Nation: Tethyr Size: Metropolis
See also
Saddlestone
Saddlestone
A small hamlet on the southern border of the Corsi duchy and a holding of Gareth Hawkridge.
People
- Barrick Ironstone
- Damia Ironstone - Barrick’s Mother (deceased)
- Frideric Ironstone - Local Blacksmith
- Hugh Stoddard
Destinations
- Juniper Hills Ranch - Horse ranch a short ride outside of town
- The Foal and Barrel - Only tavern in the hamlet
Saliran
Saliran
First Calishite village west of the [[Forest of Mir]].
Sacked during the Calishite Campaign. See The Saliran Massacre.
People
- Lillian Rill - 20 year-old Aurelian working for The Sephira Brothers traders up and down the Agis river. Cargo was stolen and she cannot return without recovering the goods or finding a way to pay for them.
- Khalil - A Calishite horse rancher in his early 50s
- Nadir (Dead) - Young mayor of the town. Nadir’s death was the first of The Saliran Massacre.
Southern Beacon
Southern Beacon
The Southern Beacon is a lighthouse located on the southern short of the the river Ith River across from Port Maraisa.
The lighthouse was re-lit by Sling in the early morning hours of Eliant 25 after defeating the banshee manifestation of Corina Barlucci.
Settlement/Region: Port Maraisa
Notes
- Bikke overheard that the Southern Beacon is out and that Lorenzo Varisi, the leader of The River Guild, may be responsible
- Agostino Barlucci is the lighthouse keeper responsible for the Southern Beacon
- Sling explored the lighthouse in [[Pedestrian Wolves/Session Journals/Session 03 (2024-07-21)|Session 3]]
- Corina Barlucci haunted the lighthouse as a banshee and was destroyed by the party, Scout Group Sling
- The bodies of Julietta Barlucci and Agostino Barlucci were discovered in the main floor’s mechanism and the basement mechanism, respectively
- There are many tools and mechanisms scattered about the lighthouse, presumably a consequence of Agostino’s tragically successful repair efforts.
Quests
Temple of Ilmater
Port Maraisa Temple of Ilmater
The temple of Ilmater near Port Maraisa is a humble building located in The Lazaretto on the southern short of the Ith.
The last time we ventured there, we were affected by a strange malaise.
Proprietor: Mother Isabel Verduna
Settlement/Region: Port Maraisa
The Foal and Barrel
The Foal and Barrel
Settlement: Saddlestone Proprietor:
The only tavern in the small hamlet of Saddlestone.
The Gold Coin
The Gold Coin
Brief summary of the establishment, including any distinguishing characteristics.
Proprietor: Talmadge
Settlement/Region: [[Port Maraisa#^merchant-quarter|Port Maraisa Merchant Quarter]]
The Lazaretto
The Lazaretto
The Lazaretto is a sick camp/leper colony for the Rotting Disease on the southern short of the river Ith near Port Maraisa.
Proprietor: Mother Isabel Verduna - Priestess of Ilmater Settlement: Port Maraisa
People
- Mother Verduna - Priest of Ilmater, leader of the Lazaretto
- Sister Nightsong - Head nurse at the Lazaretto
The Night Market at Port Maraisa
The Night Market at Port Maraisa
The Night Market is an evening market in the western quarter of Port Maraisa. It is a functional market during the day, and more compelling pleasures after dark.
Settlement: [[Port Maraisa#^merchant-quarter|Port Maraisa Merchant Quarter]]
The Twisted Axle
The Twisted Axle
Settlement: Aureltaran (about 1 day west) Proprietor: Alessio Salvatore
The Twisted Axle sits a day’s easy ride west from Aureltaran, along the trade road that follows the River Esmel. If the tales are to be believed it was founded when old man Salvatore’s wagon broke down from, you guessed it, a twisted axel. Without the tools to repair it he began to sell his wares to other travelers on the road and eventually decided he’d be better off catering to the merchants than being one. Three generations later, under the management of his grandson Alessio Salvatore, it’s a popular last-stop before reaching the capital and a superstitious reminder among merchants and travelers to favor opportunity over plans.
The Vintner's Frolic
The Vintner’s Frolic
“If you’re there for business, make sure he knows you’re not there for pleasure.” - Delridge Berryroot
The Vintner’s Frolic is a combination bar and brothel in the northeaster human quarter of Port Maraisa. There is a common room with a bar and a small, separate room containing a theater and stage.
Proprietor: The Vintner
Settlement/Region: [[Port Maraisa#^wine-district|Port Maraisa Wine District]]
White Skull Fortress
White Skull Fortress
A fortress where Amelia and her Stoica were briefly housed and where Radovan Rytir was briefly imprisoned before escaping and meeting Sling.
The fortress is built around the ruins of an old Order of Hospitalers temple in a cave system. It contains three main areas connected by a series of tunnels and a small and large bridge.
Proprietor: Mother Laguna
Settlement/Region: Omlarandin Mountains
Areas
-
Village Circle and Goblin Warren
The lowest entrance to the foress cave system is where the goblin and orc living quarters are located. There is an armory near the entrance, a nearby kitchen, and a prison in the back of this section of caves that has been converted into a prison.